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Suck it up
This unit is designed for families with children over 8 years old.
It lastes for 30-60 minutes
The challenge is to design a device that sucks up debris and then to improve the design. Through this activity, participants explore concepts like electric circuits and air flow. The museum activity is designed to introduce pupills and visitors to the engineering design cycle. The visitors are introduced to a given problem and in this hands on activity, they get to design, build and test their prototype and then improve their prototype.
>Click here to download ENGINEEring challenge worshop for science museums in the field of Electricity
The trainings handbooks are intended for educators and teachers who are preparing to train teachers for one or more ENGINEER units. Each handbook will need the accompanying teacher guide.